After the frenzy of one of the game’s arena-style showdowns (much of the fun in Serious Sam titles comes from enduring nearly endless waves of enemies) the player will likely be turned around, forgetting where they were trying to get to before the battle started. The fun of travelling through a level is only dampened when an area’s confusing layout grinds progress to a halt. The new features blend seamlessly with old ones and help to make for excellent gameplay. There is no downtime required between sprints, precision gunplay has as many strategic downsides as ups, deteriorating cover makes for more exciting fights and the melee attacks are simply a fun alternative to point-blank shooting. These features are intelligently implemented and make only subtle changes to the series’ basic formula. Diehard Sam fans, ready to cry foul at BFE’s apparent concessions to the conventions of contemporary shooters, can put their backs down. New features include decidedly modern (gasp!) elements like sprinting, iron sight aiming, manual reloading, destructible environments and melee attacks. Aside from a current-gen facelift (the improved audio/visual fidelity is nice but not, by any means, groundbreaking) Croteam has also made a few changes to the foundation of its series with BFE. Serious Sam has never placed much emphasis on narrative instead, the franchise is concerned with the gameplay. It is a prequel to the story of the earlier games (rather than spell out the acronym in its official title, Before First Encounter is referred to as BFE) but that hardly matters.
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